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Pokemon Colosseum Game Pc

Pokémon Colosseum[a] is a role-playing video game in the Pokémon series developed by Genius Sonority, published by The Pokémon Company, and distributed by Nintendo. It was released for the GameCube on November 21, 2003, in Japan; March 22, 2004, in North America; and May 14, 2004, in Europe. Unlike previous titles' random encounters with Pokémon, Colosseum allows the player to steal ("snag") the Pokémon of other Pokémon Trainers. The game also features single-player and multiplayer battle modes.

Pokemon Colosseum Game Pc

Pokémon Colosseum was exhibited at E3 2003 and featured Pokémon models ported from the Nintendo 64's Pokémon Stadium and Pokémon Stadium 2. North American pre-orders included a bonus disc that allows the player to download the Pokémon Jirachi on the Game Boy Advance titles Pokémon Ruby and Sapphire while Japanese bonus discs featured similar downloads for Celebi and Pikachu. Upon release, the game was a critical and commercial success, with praise directed at its graphics and music.[1] It sold 1.15 million copies in the United States and 656,270 in Japan. A successor, Pokémon XD: Gale of Darkness, released for the GameCube in 2005.

Pokémon Colosseum is a 3D role-playing game viewed from a third-person perspective.[2] The player, controlling a Pokémon Trainer named Wes (default name), moves through various towns and other locations (traversed using a type of one-wheeled motorcycle), battling enemy Trainers and completing quests. Items are purchased at "Pokémon Mart" locations using the game's currency, "Pokémon Dollars" (). When a battle starts, the screen switches to a turn-based interface where the player's and enemies' Pokémon fight. Most battles are of the "double battle" format, which means two Pokémon on each side at one time. However, each Trainer can carry up to six Pokémon at one time, so once a Pokémon is defeated, his or her Trainer must switch out another one unless no more are left. Battles are also conducted at "Colosseums" in several cities.[3]

Unlike most Pokémon games, Colosseum does not feature random encounters. The player begins the game with two Pokémon. More are obtained throughout the game by "Snagging" them from other Trainers using Poké Balls of various strengths. Only specifically designated "Shadow Pokémon", whose hearts have been artificially closed, can be Snagged.[2] Pokémon can be traded between Colosseum and the Game Boy Advance games Ruby, Sapphire, FireRed, LeafGreen and Emerald.

The game begins with a cold open in which Wes infiltrates and destroys the Team Snagem hideout before leaving the organization.[10] Wes starts at the Outskirt Stand, a dilapidated train engine in the middle of the desert that has been converted into a shop. With Espeon and Umbreon, Wes's first opponent is a Trainer named Willie.[11] Wes then leaves the Stand and heads to the oasis-esque Phenac City in time to see two men dragging a sack.[12] After defeating them in battle, Wes unties the sack to find Rui,[13] a girl with the ability to discern Shadow Pokémon. They meet the mayor, Es Cade,[14] who seems very bothered about the Cipher problem, but seems to do nothing about it.[15] Later, upon leaving Phenac Colosseum, three Snagem grunts find Wes and Rui. The grunts then reveal to Rui that he was a member of Snagem, and an excellent Snagger.[16] Wes then confronts one of the grunts, which results in the latter's defeat. Finding out that he is an expert at snagging Pokémon, Rui asks him to join forces with her in finding and snagging Shadow Pokémon.

As the game progresses, Wes becomes a target of a powerful organization known as Team Cipher. After leaving Phenac, he visits Pyrite Town, where Rui was kidnapped. In Pyrite, Shadow Pokémon are openly offered to winners of the town's Colosseum tournament. The local police force is powerless to stop the practice, so Duking, an influential man in Pyrite, asks Wes to enter the tournament and investigate. Wes enters the Colosseum challenge and defeats four trainers to win. Inside a nearby building, a Cipher Peon is about to present the Shadow Pokémon prize, but another one recognizes Wes. The pair then battle their way through the building and a maze-like cave set in the rock behind. Eventually, they face and defeat Miror B., one of four Cipher Admins. Afterwards, Wes returns a Pokémon Miror B. stole from Duking. A team of kids working in Duking's house introduce themselves as members of an anti-Cipher news network, known as the Kids Grid, who pledge their help to Wes and Rui.

Pokémon Colosseum was developed by the Japanese game developer Genius Sonority, and published by Nintendo.[18] Just as Nintendo 64 predecessors Pokémon Stadium and Pokémon Stadium 2 had served as home console counterparts to the first- and second-generation handheld titles, Colosseum had a similar role for the third generation.[19]

A preview for the game was hosted at E3 2003.[22] Upon completion of development, Colosseum received a rating of "E" (Everyone) from the Entertainment Software Rating Board, "All Ages" from Computer Entertainment Rating Organization, and "3+" from Pan European Game Information. The game was released on November 21, 2003, in Japan; March 22, 2004, in North America, and May 14, 2004, in Europe.[18]

Nintendo also published supplementary media to unlock additional content. Pre-ordered copies of the game came with a bonus disc that contains trailers for the game and the film Pokémon: Jirachi Wish Maker. The North American disc also contains the exclusive Pokémon Jirachi that can be downloaded to the player's copy of Ruby or Sapphire. The Japanese release contains a downloadable Celebi instead and requires a completed save file of Pokémon Colosseum. The disc also updates the software in Ruby and Sapphire to remove a "berry glitch" discovered in 2003. Despite public anticipation the Bonus Disc was not released in PAL territories, prompting Nintendo to issue an official apology.[23] However a Jirachi was later included in the PAL version of the game Pokémon Channel. In Japan, scannable cards for the Nintendo e-Reader were available for purchase that featured additional trainers to battle and capture Shadow Pokémon.[24][25]

Pokémon Colosseum was generally well-received upon release, with respective scores of 73/100 and 73.46% from aggregators Metacritic and GameRankings.[26][27] Allgame staff writer Scott Alan Marriott gave the game three and a half stars out of five, although he did not review the game with more depth.[28]

Critics praised Colosseum as the first true 3D role-playing installment in the Pokémon series and for its darker tone.[35] Gamers Hell reviewer John K. called it "certainly a step in the right direction to a good 3D Pokémon game", although he felt that the limited number of Pokémon and lack of a true overworld detracted from the experience.[34] IGN staff writer Craig Harris said that the adaptation of the Pokémon RPG formula to the 3D zeitgeist "does a decent enough job" and is "a bit more linear and straightforward".[32]

Harris denounced the game's usage of old Pokémon battle cries, a recurring complaint of the series.[32] Dingo called the music as a whole "a bit too low-tech and synthetic".[31] GameZone, in contrast, stated that the sound effects evoke nostalgia for Pokémon Red and Blue, and that the music tracks "have more depth than any of the songs from the previous Pokemon [sic] games."[6] John K. said that the music is neither annoying nor entertaining.[34] Retronauts described Colosseum as "terrible", citing the reuse of graphics from the Pokémon Stadium games.[37]

Three weeks before its release, pre-orders of Pokémon Colosseum made it the best-selling game on[2] In the game's first week of release in the United Kingdom, it boosted the GameCube's market share from 16% to 32%.[39] It was the best-selling GameCube game of May 2004, and fourteenth among all consoles.[40][41] In 2005, the game was certified as part of Nintendo's Player's Choice line in North America, representing at least 250,000 copies sold.[18] As of 2007, the game has sold over 1.15 million copies in the United States[42] and 656,270 in Japan.[43] It is the best-selling RPG for the GameCube.[44]

A manga adaptation of Colosseum's plot was printed in 2004 issues of the Japanese magazine CoroCoro Comic and titled Pokémon Colosseum Snatcher Leo (ポケモンコロシアムスナッチャーズレオ).[48] The game was followed by a 2005 sequel entitled Pokémon XD: Gale of Darkness. Set in Orre five years after Colosseum, it features a new protagonist snagging Shadow Pokémon from Team Cipher. Shadow Lugia is the game's mascot, and serves as an antagonist whom the player can snag.[49] The game alludes to Wes, Rui, and The Under, though they do not appear.[17]

Pokémon Colosseum (Japanese: ポケモンコロシアム Pokémon Colosseum) was released on the Nintendo GameCube on November 21, 2003 in Japan, March 22, 2004 in North America, and May 14, 2004 in Europe. The game followed the basic stadium style battling found in the Pokémon Stadium games, but extra gameplay was included in the form of an RPG story mode comparable to the core series, which allowed Trainers to catch Generation II and Generation III Pokémon in the desolate region of Orre.

In this game, the player character Wes was formerly a member of an organization called Team Snagem, which had obtained a machine that allowed the user to "snag" another Trainer's Pokémon as though it were wild. Another team, Cipher, was responsible for corrupting the hearts of Pokémon and giving them to Trainers. With the help of a young girl named Rui, Wes was able to find the Pokémon whose hearts were sealed and surrounded by a purple aura and use the Snag Machine to rescue Shadow Pokémon and restore them to normal. 041b061a72


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